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Home/ Questions/Q 6174869
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T23:49:32+00:00 2026-05-23T23:49:32+00:00

This is my code: int main() { Display *d = XOpenDisplay(0); unsigned int bitmap_width,

  • 0

This is my code:

int main()
{
    Display *d = XOpenDisplay(0);
    unsigned int bitmap_width, bitmap_height;
    int x, y;
    Pixmap bitmap;

    if ( d )
    {
        Window w = XCreateWindow(d, DefaultRootWindow(d), 0, 0, 400,
                   400, 0, CopyFromParent, CopyFromParent,CopyFromParent, 0, 0);
        GC gc = XCreateGC ( d, w, 0 , NULL );

        int rc = XReadBitmapFile(d, w,
             "1.bmp",
             &bitmap_width, &bitmap_height,
             &bitmap,
             &x, &y);

        XCopyPlane(d, bitmap, w, gc,0, 0, bitmap_width, bitmap_height,0, 0, 1);
        XMapWindow(d, w);
        XFlush(d);
        sleep(10);
    }
    return 0;
}

But window is clear. I do not understand why it is not working. Where did I make mistake?

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  1. Editorial Team
    Editorial Team
    2026-05-23T23:49:33+00:00Added an answer on May 23, 2026 at 11:49 pm

    Generally you create your own loader to grab the pixels out of whatever image format you need.

    Then, you use XCreateImage to make an XImage, which you put, using XPutImage, on an offscreen pixmap you generate with XCreatePixmap. Once you have your pixmap, you paint it to the window with XCopyArea. You must re-copy the image on any expose events.

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