This is my makefile:
CFLAGS = -Wall -pedantic -pedantic-errors -g -lSDL -lSDL_image
CC = g++
OBJ = Point.o Personaje.o Juego.o EventHandler.o
all: main
#%.o: %.cpp %.h
# $(CC) -c $(CFLAGS) $<
bin: other $(OBJ)
Point.o: Point.cpp Point.h
$(CC) -c $(CFLAGS) $<
Personaje.o: Personaje.cpp Personaje.h
$(CC) -c $(CFLAGS) $<
Juego.o: Juego.cpp Juego.h
$(CC) -c $(CFLAGS) $<
EventHandler.o: EventHandler.cpp EventHandler.h
$(CC) -c $(CFLAGS) $<
main: $(OBJ)
cd ../vista/; make
cp ../vista/*.o .
rm ../vista/*.o
g++ $(CFLAGS) $(OBJ) Pantalla.o Imagen.o main.cpp -o main
clean:
rm *.o;
rm main
PHONY: main
When I compile with “make” I get the following errors:
EventHandler.cpp:17: undefined reference to `SDL_PollEvent'
Pantalla.o: In function `Pantalla::initialize(int, int, int, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)':
Pantalla.cpp:6: undefined reference to `SDL_Init'
Pantalla.cpp:9: undefined reference to `SDL_SetVideoMode'
Pantalla.cpp:14: undefined reference to `SDL_WM_SetCaption'
and many other errors.
The header of “Pantalla.h” contains this line:
#include "SDL/SDL.h"
And I already installed the SDL packages.
I don’t know what I’m doing wrong… please help!
This isn’t good. You’re mixing compiler flags (warnings and debug) with linker information (which libraries you need to link to). Use two separate variables for that:
Then when you compile (but don’t link, i.e. when you generate the
.ofiles), only use$(CFLAGS)(like you have now). But when you do link (to produce the final executable), add the linker directives.The order you put your objects and libraries is important.