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Home/ Questions/Q 6950579
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T14:06:36+00:00 2026-05-27T14:06:36+00:00

This is my object: var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { map:

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This is my object:

var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { map: THREE.ImageUtils.loadTexture( "image.png" ) } ) );
object.position.set(2, 3, 1.5);

now after I’ve created this object in init(); function, I can directly go to the object and change his position,like this:

object.position.x = 15;

Now the question is how can I change the opacity of the texture???

Thanks 🙂

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  1. Editorial Team
    Editorial Team
    2026-05-27T14:06:36+00:00Added an answer on May 27, 2026 at 2:06 pm

    THREE.MeshLambertMaterial extends THREE.Material which means it inherits the opacity property, so all you need to do is access the material on your object, and change the opacity of the material:

    object.materials[0].opacity = 1 + Math.sin(new Date().getTime() * .0025);//or any other value you like
    

    Also note that the material must have it’s transparent property set to true.

    object.materials[0].transparent = true;
    

    (Thank you Drew and Dois for pointing this out)

    Update

    the property is now simply material:

    // enable transparency
    object.material.transparent = true;
    // set opacity to 50%
    object.material.opacity = 0.5; 
    
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