This is my very first question in Stack Overflow.
I am playing around with the skeletal animation with Cocos2d. By using TheDamArmada / Flash2Cocos2D library,I can init a FTCCharacter which is inherited from CCSprite. I try to flip the whole character by using myRobot.flipX = YES, but it is not working.
Any suggestion?
Here’s an inline link to Flash2Cocos2D.
Thanks.
From Cocos2D Source (CCSprite.h:121)
So it is expected that children of FTCCharacter is not flipped.
myRobot.scaleX *= -1;should work as suggested by Cocos2D.