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Home/ Questions/Q 8603539
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Editorial Team
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Editorial Team
Asked: June 12, 20262026-06-12T02:20:53+00:00 2026-06-12T02:20:53+00:00

This is my very first question in Stack Overflow. I am playing around with

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This is my very first question in Stack Overflow.

I am playing around with the skeletal animation with Cocos2d. By using TheDamArmada / Flash2Cocos2D library,I can init a FTCCharacter which is inherited from CCSprite. I try to flip the whole character by using myRobot.flipX = YES, but it is not working.

Any suggestion?

Here’s an inline link to Flash2Cocos2D.

Thanks.

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  1. Editorial Team
    Editorial Team
    2026-06-12T02:20:55+00:00Added an answer on June 12, 2026 at 2:20 am

    From Cocos2D Source (CCSprite.h:121)

    /** whether or not the sprite is flipped horizontally.
     It only flips the texture of the sprite, and not the texture of the sprite's children.
     Also, flipping the texture doesn't alter the anchorPoint.
     If you want to flip the anchorPoint too, and/or to flip the children too use:
    
        sprite.scaleX *= -1;
     */
    @property (nonatomic,readwrite) BOOL flipX;
    

    So it is expected that children of FTCCharacter is not flipped.
    myRobot.scaleX *= -1; should work as suggested by Cocos2D.

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