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Home/ Questions/Q 851753
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T07:28:49+00:00 2026-05-15T07:28:49+00:00

This often returns NAN (Not A Number) depending on input: #define PI 3.1415f GLfloat

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This often returns NAN (“Not A Number”) depending on input:

#define PI 3.1415f

GLfloat sineEaseIn(GLfloat ratio) {
 return 1.0f-cosf(ratio * (PI / 2.0f));
}

I tried making PI a few digits smaller to see if that would help. No dice.
Then I thought it might be a datatype mismatch, but float and glfloat seem to be equivalent:

gl.h

typedef float           GLfloat;

math.h

extern float  cosf( float );

Is this a casting issue?

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  1. Editorial Team
    Editorial Team
    2026-05-15T07:28:49+00:00Added an answer on May 15, 2026 at 7:28 am

    I suspect that one of the following is afoot:

    • your input value to ratio may not be what you expect it to be, and ratio itself is possibly NaN
    • the cosf that you’re calling isn’t the one in math.h

    Otherwise, there doesn’t appear to be anything wrong with your expression.

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