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Home/ Questions/Q 7851699
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Editorial Team
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Editorial Team
Asked: June 2, 20262026-06-02T19:14:40+00:00 2026-06-02T19:14:40+00:00

This question is a derivative of this one: Creating XNA AudioEngine on windows game

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This question is a derivative of this one: Creating XNA AudioEngine on windows game project

I am working from the same book, and have the same problem as the original question. The solution provided by Andrew doesn’t work as doesn’t exist as well.

I am unable to use AudioEngine class in my project. I have tried adding this using statement:

using Microsoft.Xna.Framework.Xact;

I’m not sure what to do.

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  1. Editorial Team
    Editorial Team
    2026-06-02T19:14:42+00:00Added an answer on June 2, 2026 at 7:14 pm

    Make sure you have the reference to Microsoft.Xna.Framework.Xact.dll

    In Visual Studio, in your Game project, right click on References folder -> Add Reference

    Select Browse tab, and navigate to Program Files (x86)/Microsoft XNA/XNA Game Sudio/v4.0/References/Windows/x86/, select Microsoft.Xna.Framework.Xact.dll and click on OK.

    Add using Microsoft.Xna.Framework.Audio; and you should be able to use AudioEngine class.

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