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Asked: May 11, 20262026-05-11T07:16:34+00:00 2026-05-11T07:16:34+00:00

Using UIView and Quartz has proven to be too slow for my 2D game

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Using UIView and Quartz has proven to be too slow for my 2D game

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  1. 2026-05-11T07:16:34+00:00Added an answer on May 11, 2026 at 7:16 am

    In general in OpenGL, there are basically two ways to do ‘scrolling’, i.e. shifting the displayed contents perpendicularly to the viewing direction:

    1. Adjust the viewing, in other words ‘move the camera’, so that the contents shift.
    2. Move the contents directly, keeping the camera fixed.

    These are of course totally equivalent, and the inverse of each other.

    These both assume that you do complete re-draws of your scene for each frame. Scrolling in the more ‘classical’ sense, by copying the contents of the frame buffer while offsetting by a (dx,dy) amount, is not a technique that is very suitable for OpenGL.

    Basically, creating a scrolling image could be as easy as drawing a single textured quad, and then shifting the position of it for each new frame.

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