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Home/ Questions/Q 7429943
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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T09:03:45+00:00 2026-05-29T09:03:45+00:00

-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { mouseSwiped = YES; UITouch *touch = [touches anyObject]; CGPoint

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 -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
mouseSwiped = YES;

UITouch *touch = [touches anyObject];   
CGPoint currentPoint = [touch locationInView:scrollView];

//[self drawLine:lastPoint.x :lastPoint.y :currentPoint.x :currentPoint.y]; 
tempShapeLayer = nil;
CGMutablePathRef linePath = nil;
linePath = CGPathCreateMutable();
tempShapeLayer = [CAShapeLayer layer];

tempShapeLayer.lineWidth = 4.0f;
tempShapeLayer.lineCap = kCALineJoinMiter;
tempShapeLayer.strokeColor = [[UIColor redColor] CGColor];


CGPathMoveToPoint(linePath, NULL, lastPoint.x, lastPoint.y);
CGPathAddLineToPoint(linePath, NULL, currentPoint.x, currentPoint.y);


tempShapeLayer.path = linePath;
CGPathRelease(linePath);

[scrollView.layer addSublayer:tempShapeLayer];

lastPoint = currentPoint;

}

i am drawing line by this code . but i want this line remain straight. means when i move my touch the line should not become smooth.line will be remain straight.

i think i have to do something like

  if (currentPoint.x > lastPoint.x){        
    currentPoint.y = lastPoint.y;
} 
else if (currentPoint.x < lastPoint.x) {
    currentPoint.x = lastPoint.x;
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-29T09:03:46+00:00Added an answer on May 29, 2026 at 9:03 am

    if you are moving subpixels you will get unwanted antialiasing. I suggest floor/ceil to a non float. This obviously gets more complicated when working with retina vs non retina.

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-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch=[touches anyObject]; currentPoint=[touch locationInView:self.view]; rootLayer = [CALayer layer];
In my code: - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { mouseSwiped = YES; UITouch *touch
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { mouseSwiped = NO; UITouch *touch = [touches anyObject];
For example, the method: - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event in UIResponder has an NSSet*
I have the following code: - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { NSUInteger touchCount =
I have a method such as this: -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{ //Use to animate
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { } I want to call two methods in
I have a UIButton which sends the draginside event to: -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
I have this code: [scrollView setMinimumZoomScale:1.00]; [scrollView setMaximumZoomScale:2.00]; scrollView.delegate=self; - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
I know how to drag a view or object: - (void) touchesMoved:(NSSet *)touches withEvent:(UIEvent

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