WebGL is supporting ADD, SUBTRACT and REVERSE_SUBTRACT. link: http://www.khronos.org/opengles/sdk/docs/man/xhtml/glBlendEquation.xml
I need support for MAX and MIN too in WebGL. idea link: http://leri.univ-reims.fr/~bittar/cours/OpenGL/opengl/glBlendEquationEXT.html
Is there any workaround ?
You can use the shader to do the custom-blending. The basic approach for doing this is:
For a list of blending modes possible in the shader see:
http://devmaster.net/posts/shader-effects-blend-modes