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Home/ Questions/Q 8360113
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Editorial Team
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Editorial Team
Asked: June 9, 20262026-06-09T11:21:46+00:00 2026-06-09T11:21:46+00:00

WebGL is supporting ADD, SUBTRACT and REVERSE_SUBTRACT. link: http://www.khronos.org/opengles/sdk/docs/man/xhtml/glBlendEquation.xml I need support for MAX

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WebGL is supporting ADD, SUBTRACT and REVERSE_SUBTRACT. link: http://www.khronos.org/opengles/sdk/docs/man/xhtml/glBlendEquation.xml

I need support for MAX and MIN too in WebGL. idea link: http://leri.univ-reims.fr/~bittar/cours/OpenGL/opengl/glBlendEquationEXT.html

Is there any workaround ?

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  1. Editorial Team
    Editorial Team
    2026-06-09T11:21:47+00:00Added an answer on June 9, 2026 at 11:21 am

    You can use the shader to do the custom-blending. The basic approach for doing this is:

    1. Render your scene (without the geometry you want to blend) to a texture
    2. Render your texture to the screen
    3. Render the ‘blending’-geometry with a shader that takes in the screen texture as input and performs the custom blending.

    For a list of blending modes possible in the shader see:

    http://devmaster.net/posts/shader-effects-blend-modes

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