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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T02:35:41+00:00 2026-05-17T02:35:41+00:00

What in your opinions, would be the best language to create a large (massive..)

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What in your opinions, would be the best language to create a large (massive..) 3d voxel based grid in?

i.e. like Minecraft (http://www.minecraft.net/)

I note that Minecraft was created in Java, this obviously has it’s disadvantages. Help me make a decision! 🙂

p.s. This is community wiki, so no points gained, just after opinions 🙂

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  1. Editorial Team
    Editorial Team
    2026-05-17T02:35:41+00:00Added an answer on May 17, 2026 at 2:35 am

    The data structures you pick are going to be a lot more important than the language you choose. A language that lets you achieve locality of reference will likely have speed advantages in collisdion detection and visiblity calculations, but you can get this even with managed languages.

    Minecraft is a pretty decent POC that Java can handle huge voxels worlds as long as you don’t write your code retardedly 🙂

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