What is the best design for this scenario?
I have different Object types: User, Channel, MessageBox, UserGroup, etc.
User and Channel can have permission on other objects. For example User has the following enum defined as its permissions for MessageBox:
CanRead,
CanWrite,
CanDelete,
...
Other enums are defined for User as the owner of other object types.
Also, Channel has different enum values on these objects. For example, consider Channel as the owner and MessageBox as the object:
CanDispath
CanRetrieve
...
All the permissions are saved and retrieved from a specific table in database using bitwise comparison:
OwnerID........OwnerType........ObjectID........ObjectType........AccessLevel
1 User 10 MessageBox 38
5 Channel 12 MessageBox 18
Now in code behind, What’s the best way to implement permission classes?
1- Define PermissionManager, UserPermissionManager, ChannelPermissionManager classes separately from each other. Other classes just call PermissionManager like:
if (new PermissionManager.HasAccess(CurrentUser,
CurrentMessageBox,
UserPermissions.CanReadMessages))
Then PermissionManager decides what class this is related to based on the OwnerType (UserPermissionManager or ChannelPermissionManager) and calls its HasAccess method. This way, PermissionManager.HasAccess is always being called and I think it can make the code more maintainable and extensible. This is my preferred solution but since PermissionManager, UserPermissionManager and ChannelPermissionManager refer to the same context, I think there should be a hierarchy or possibly an interface so these 3 classes become more integrated. But I don’t know how to relate them together.
2- Define IPermissionManager interface and implement UserPermissionManager and ChannelPermissionManager from it. Add PermissionManagerTypes enum. Create a factory class and call Managers like:
IPermissionManager UserManager =
PermissionFactory.Create(PermissionsManagerTypes.User);
if (UserManager.HasAccess(CurrentUser,
CurrentMessageBox,
UserPermissions.CanReadMessages))
This is a kind of failed try to relate classes together. But I thought It’d be good to mention it here to let you know what I’m trying to achieve.
P.S. I cannot define classes as static since they need to have a private variable of type ObjectContext (Entity Framework).
Is there a better solution to achieve this?
Thank you and Apologies for the very lengthy question.
Well, this is pretty hard to answer. You could try to create a base interface IPermission;
Then you implement this interface for the types you want to be able to own a permission.
Now you need an interface that provides permissions for specific objects.
At this point you have the basic functionality to query for permissions. The problem is how to manage the different handling for User and Channel permissions. You could implement something like this:
The last step would then be to create specific implementations of IPermissionProvider for User and Channel and register them to the PermissionDispatcher at the startup of your application / service.
The usage would be as simple as this:
}
Something like this will be the only way to solve this without taking a dependency on permission handling in your domain types. Nevertheless I’m absolutely sure this is no perfect solution.