Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7961367
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 4, 20262026-06-04T05:00:55+00:00 2026-06-04T05:00:55+00:00

What is the recommended way to flip a polygon horizontally so that its bounding

  • 0

What is the recommended way to flip a polygon horizontally so that its bounding box remains constant?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-04T05:00:56+00:00Added an answer on June 4, 2026 at 5:00 am

    Either you can use boost::geometry::for_each_point, supplying a functor which calculates the flipped coordinates (using e.g. an x-coordinate member variable calculated before using boost::geometry::envelope).

    Or you can use boost::geometry::transform using a matrix transformer

    Either way should work, there is no recommended way

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Whats the recommended way for storing authentication information in iOS that could be easily
What is the recommended way to gracefully close a TCP socket? I've learned that
What's the recommended way to structure html that includes navigation so it's still SEO'able
Is there a recommended way of implementing a series of activities such that the
What's the recommended way to use Maven for a project that might grow large
What is the recommended way to ensure that the mainform is fully maximized and
I have noticed that the recommended way to test a view controller in XCode
I'm trying to set up virtualenv with numpy. I've found that the recommended way
The recommended way to handle optimistic locking in a RESTful interface seems to be
What is the recommended way to implement an announcments (or news) control in WPF?

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.