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Home/ Questions/Q 8288371
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T12:16:16+00:00 2026-06-08T12:16:16+00:00

When applying transformations to objects we use glPushMatrix/glPopMatrix. But why don’t we use glLoadIdentity

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When applying transformations to objects we use glPushMatrix/glPopMatrix. But why don’t we use glLoadIdentity only instead?

Thus

    glPushMatrix()
    ..apply tranformations
    ...draw object
    glPopMatrix()
    glPushMatrix()
    ..apply tranformations
    ...draw object
    glPopMatrix()

This is how its supposed to be done right?

can become

    glLoadIdentity()
    ..apply tranformations
    ...draw object
    glLoadIdentity()
    ..apply tranformations
    ...draw object
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-08T12:16:18+00:00Added an answer on June 8, 2026 at 12:16 pm

    Because you wouldn’t be able to do this:

    glPushMatrix()
    ..apply tranformations
    glPushMatrix()
    ..apply ADDITIONAL transformations
    ..draw object with combined transforms
    glPopMatrix()
    ...draw object without the additional transforms.
    glPopMatrix()
    
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