Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7983563
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 4, 20262026-06-04T10:59:46+00:00 2026-06-04T10:59:46+00:00

When GL_NORMALIZE is not used, if we scale an object (along with its normals)

  • 0

When GL_NORMALIZE is not used, if we scale an object (along with its normals) with a positive factor (bigger object and longer normals), the object appears darker.

I’d expect larger normals to have a bigger cos(lighting angle) term in the lighting equation, thus making objects lighter.

So why is it the other way around?

(I’m using OpenGL v1.1 via JOGL)

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-04T10:59:48+00:00Added an answer on June 4, 2026 at 10:59 am

    Normals are not handled like normal points when it comes to transformations; they are transformed using the inverse transpose of the matrix used to transform points, and with the translation components removed. For the fixed pipeline this is handled automatically by the GL.

    For scaling this has the effect of scaling the normal with the inverse magnitude. Thus making an object bigger with GL_NORMALIZE off has the effect of making the normals smaller in magnitude, and so the lighting calculations result in darker colours.

    As for why normals are transformed this way, this page explains it adequately. Also this one.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a glutSolidTeapot (which has its surface normals generated automatically according to opengl.org)
I am developing GL paint application. To paint any object, I am using UIView
I have an 2D object (GL_QUAD) with size (W,H) and sitting at (-W*0.5, -H*0.5).
Why does scaling (uniformly) object down cause object to be lighter in OpenGL ES
I'm trying to calculate the vertex normals for a wave, but I'm getting a
While attempting to render a 3D object using OpenGL (and the GLFW library), the
Why are these not displaying the same colors? Original Image: Plane with above Image
I have a diffuse lighting shader which seems to work when the object is
How do I use gl.gluUnproject in my OpenGL ES 1.1 android app to determine
Aside from the GL Support, is there a way to override locale settings with

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.