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Home/ Questions/Q 6132029
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T17:03:02+00:00 2026-05-23T17:03:02+00:00

When I run my iOS project in MonoDevelop through the simulator I get the

  • 0

When I run my iOS project in MonoDevelop through the simulator I get the following application output:

Mono.Debugger.Soft.VMDisconnectedException:
Exception of type
‘Mono.Debugger.Soft.VMDisconnectedException’
was thrown. at
Mono.Debugger.Soft.Connection.SendReceive
(CommandSet command_set, Int32
command,
Mono.Debugger.Soft.PacketWriter
packet) [0x00000] in :0 at
Mono.Debugger.Soft.Connection.Type_GetInfo
(Int64 id) [0x00000] in :0 at
Mono.Debugger.Soft.TypeMirror.GetInfo
() [0x00000] in :0
at
Mono.Debugger.Soft.TypeMirror.get_FullName
() [0x00000] in :0
at
Mono.Debugging.Soft.SoftDebuggerSession.HandleEvent
(Mono.Debugger.Soft.Event e, Boolean
dequeuing) [0x00000] in :0 at
Mono.Debugging.Soft.SoftDebuggerSession.HandleEvent
(Mono.Debugger.Soft.Event e) [0x00000]
in :0 at
Mono.Debugging.Soft.SoftDebuggerSession.EventHandler
() [0x00000] in :0

Followed by the app exiting.

There’s some .pngs which i copy over into the application. If I take one png and under its properties if I toggle between ‘Copy Always’ and ‘Copy if Newer’ in its ‘copy to output directory’ field then do a full rebuild the app runs fine. But after I stop running the simulator and try again it quits with the same issue and I have to again toggle the field and reibuild the app.

This is really strange to me, does anyone know how to fix this so I don’t have to keep doing this obscure thing to get the app running?

This issue only happens when in debug mode.

edit: here’s the actual application output:

Thread started:
Mono.Debugger.Soft.VMDisconnectedException:
Exception of type
‘Mono.Debugger.Soft.VMDisconnectedException’
was thrown. at
Mono.Debugger.Soft.Connection.SendReceive
(CommandSet command_set, Int32
command,
Mono.Debugger.Soft.PacketWriter
packet) [0x00000] in :0 at
Mono.Debugger.Soft.Connection.Type_GetInfo
(Int64 id) [0x00000] in :0 at
Mono.Debugger.Soft.TypeMirror.GetInfo
() [0x00000] in :0
at
Mono.Debugger.Soft.TypeMirror.get_FullName
() [0x00000] in :0
at
Mono.Debugging.Soft.SoftDebuggerSession.HandleEvent
(Mono.Debugger.Soft.Event e, Boolean
dequeuing) [0x00000] in :0 at
Mono.Debugging.Soft.SoftDebuggerSession.HandleEvent
(Mono.Debugger.Soft.Event e) [0x00000]
in :0 at
Mono.Debugging.Soft.SoftDebuggerSession.EventHandler
() [0x00000] in :0

I also found that if I make the game update at 30fps instead of 60fps this issue happens far less frequently..

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-23T17:03:02+00:00Added an answer on May 23, 2026 at 5:03 pm

    Restaring OSX and clearing out the simulator seems to have done the trick. I’m still not sure what was causing it to begin with.

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