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Home/ Questions/Q 8162309
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Editorial Team
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Editorial Team
Asked: June 6, 20262026-06-06T18:40:43+00:00 2026-06-06T18:40:43+00:00

when i try to run a program in eclipse with adt and od a

  • 0

when i try to run a program in eclipse with adt and od a check for

if(info.reqGlEsVersion <  0x20000)

it always fails.
I set a breakpoint and looked at the info object and the reqGlEsVersion is 0

i tested this with multiple virtual devices and api’s, one having version 2.3.3 another with 3.0. as far as i gould figure out the minimum requirement for gl es 2.0 is android 2.2 so it should run fine. other than chaning the api i used the device snapshot option and standard configuration

did i miss some configuration step or something?

btw the eclipse version is 2.5.1

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-06T18:40:45+00:00Added an answer on June 6, 2026 at 6:40 pm

    I followed advice from this link
    http://www.learnopengles.com/android-emulator-now-supports-native-opengl-es2-0/

    Comment from link is:

    Two notes about the GPU emulation

    First, you need to edit your emulator image, go down to the hardware section, and add “GPU Emulation” and set it to true.

    Second, there’s a bug with the emulator such that this line: “final boolean supportsEs2 = configurationInfo.reqGlEsVersion >=
    0×20000;” does not work. It will always return false. You can add “||
    Build.FINGERPRINT.startsWith(“generic”)” or simply comment out these
    checks and assume that OpenGL ES 2 is supported, when running on the
    emulator.

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