Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6911559
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 27, 20262026-05-27T08:58:23+00:00 2026-05-27T08:58:23+00:00

When pointers point to something declared in the same class, am I right in

  • 0

When pointers point to something declared in the same class, am I right in thinking that if you copy such an object that there are multiple sets of pointers but they all point to the same object(s)?

Does this mean there are other objects in the other class instances that have been created but that nothing is pointing to?

And as a side question, would I be right in thinking that a shared pointer would point all the classes at ONE set of objects but in a safe way?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-27T08:58:23+00:00Added an answer on May 27, 2026 at 8:58 am

    yes – when you don’t define a copy constructor the compiler will issue one for you – which will do a shallow copy – just copy the values(i.e the address) of the pointers.

    So the two objects(original and ‘copy’) will have pointer fields pointing at the same object.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have an array of pointers that point to arrays of ints. I have
I am new to C and I was reading about how pointers point to
Is it safe and predictable to reuse pointers after freeing the data they point
Let's say we have a class that looks like this: class A { public:
Suppose I have 2 pointers: int *a = something; int *b = something; If
Possible Duplicate: Declaring pointers; asterisk on the left or right of the space between
I've often used pointers to const objects, like so... const int *p; That simply
I am struggling with something that I think should be easily (ish). I have
Was wondering if anyone knows, or has pointers to good documentation that discusses, the
I have noticed that numerous books, etc. on COM point out that it is

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.