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Home/ Questions/Q 6221953
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T08:13:36+00:00 2026-05-24T08:13:36+00:00

When should I use multiple texture units via the glActiveTexture command (TEXTURE 0 and

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When should I use multiple texture units via the glActiveTexture command (TEXTURE 0 and TEXTURE 1)? From the examples I’ve seen multiple textures can be used on the texture unit TEXTURE0.

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  1. Editorial Team
    Editorial Team
    2026-05-24T08:13:37+00:00Added an answer on May 24, 2026 at 8:13 am

    You need multi-texturing for example when you use: normal mapping, parallax mapping, terrain texturing.

    In detail for normal mapping you need the diffuse texture unit for the model, but also the normal map and you need to sample both textures, however you can’t activate the same channel for both textures, you need to activate TEXTURE0 and TEXTURE1 and bind them to the respective id textures.

    After you activate them and drew the model using those textures in the color buffer you can use them for other textures.

    Think of them as flags to activate different textures channels on the GPU.

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