Where can I get started drawing animated geometry in C#? I would like to draw a sort of countdown timer by drawing a partially shaded circle. At start the circle would be fully shaded, at 75% 3/4 of the circle would be shaded and at 0 completely unshaded. I really don’t know where to begin with something like this.
If you still don’t understand what I need, a lot of games use this sort of animation to represent a “cooldown” on an item or skill. Like a second hand going around a clock, revealing what is beneath it.
WPF is my target application but I imagine I will need to use some sort of GDI api.
You could start out with the drawing examples here, for how to make your pie-like graphic:
http://www.codeproject.com/KB/WPF/PieChartDataBinding.aspx
It looks like they use
StreamGeometryContext, along withLineToandArcTo.You could then work on applying an animation to the properties on that graphic, so the “slice” gets bigger over time, by changing the arc length:
http://msdn.microsoft.com/en-us/library/ms752312.aspx#applyanimationstoproperty
You could then wrap this all up nicely in a
UserControl, with custom dependency properties, so you can reuse this throughout your app.Edit: I was thinking you meant the shaded pie like in World of Warcraft. What you want is actually simpler. See can poyrazoğlu’s answer for the graphical approach to take (although you really only need the top black circle, if you’re going with an opacity approach).