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Home/ Questions/Q 8785449
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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T21:21:52+00:00 2026-06-13T21:21:52+00:00

While working with and-engine I came across two different ways of doing a particular

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While working with and-engine I came across two different ways of doing a particular event handling i.e. OnManagedUpdate and touchEvents of onActionDown, onActionUp, and onActionMove. I want to know, which method is to be used under what circumstances, given that accuracy and efficiency are not the trade-offs that are to be compromised. Secondly, what is the exact working of OnManagedUpdate method and how does it function? I am new to And gaming engine for android, any beginners explanation would be of great help!

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  1. Editorial Team
    Editorial Team
    2026-06-13T21:21:53+00:00Added an answer on June 13, 2026 at 9:21 pm

    onManagedUpdate is called every time an entity is updated , touch event handling should happen in the onSceneTouchEvent as it gets triggered only when the scene gets a touch event while onManagedUpdate is called about 60 times per second [depending on the frame rate] so if you want to do something every frame [render,check condition] do it there

    there is also the onUpdate() method which does basically the same thing

    http://www.andengine.org/forums/tutorials/different-between-onmanagedupdate-and-onupdate-t8486.html?sid=52dd7f54cd341ac8ad100adab9fc5513

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