Why is it that when I define an array of floats like :
const int i[] = { 1, 2, 3, 4 };
float f[i[3]]; // Illegal
outside any function (i.e in global), it is illegal to do so.
while if I do the same thing inside any function (including main() ) like:
void f() {
const int i[] = { 1, 2, 3, 4 };
float f[i[3]];
cout << sizeof(f);
}
main()
{
f();
}
then everything works fine and it outputs the size as 16 successfully.
why is this difference ? Is it because of the change in the storage location from static (initially) to the stack ?
(PS: I know that in C++ an array can not be defined using a variable whose value is not known at the compile time, BUT still, then how is it working in the function ? )
By default, if you don’t specify strict standard compliance, compilers often allow C features to be used in C++ (and vice versa). Both GCC and Clang allow such a C99 feature, namely VLAs, to be used by default. (Visual Studio, OTOH, does not support VLAs even in C mode.) Note, however, that VLAs can be defined only in block scope.
So, a global VLA does not work in C++ (with lax compiler settings) whereas a function local VLA does.
Try compiling the following
with
g++ -std=c++98 -Wall -ansi -pedantic float.cppand you’d get something like: