Why should I prefer StructureMap over Unity?
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StructureMap allows you to register your types by convention. Instead of explicitly registering Foo for IFoo, Bar for IBar, and Baz for IBaz, you can do:
The “default convention” automatically registers every type that has an interface with the same name and the “I” prefix. There are a few other built-in conventions (if you type naming doesn’t follow this pattern), and it is trivial to define your own.