With Castle Windsor, let’s say I have the following classes:
public class LowLevelComponent
{
}
public class HighLevelComponent
{
readonly LowLevelComponent LowLevelComponent;
public HighLevelComponent(LowLevelComponent lowLevelComponent)
{
LowLevelComponent = lowLevelComponent;
}
}
public class ComponentBeingResolved
{
readonly LowLevelComponent LowLevelComponent;
readonly HighLevelComponent HighLevelComponent;
public ComponentBeingResolved(LowLevelComponent lowLevelComponent,
HighLevelComponent highLevelComponent)
{
LowLevelComponent = lowLevelComponent;
HighLevelComponent = highLevelComponent;
}
}
Registered in the easiest possible way:
container.Register(Component.For<LowLevelComponent>());
container.Register(Component.For<HighLevelComponent>());
container.Register(Component.For<ComponentBeingResolved>());
I’d like to get the same instance of LowLevelComponent used in all dependencies each time I call Resolve.
So, after these calls:
var instance1 = container.Resolve<ComponentBeingResolved>();
var instance2 = container.Resolve<ComponentBeingResolved>();
The following assertions should be true:
instance1.LowLevelComponent == instance1.HighLevelComponent.LowLevelComponent
instance1.LowLevelComponent != instance2.LowLevelComponent
instance1.HighLevelComponent != instance2.HighLevelComponent
I’ll also take “you’re doing everything wrong, this is what you should do instead” as an answer 🙂
Based on Mauricio’s link, I got it working using factories:
Usage:
Not sure if this is a good hack or an ugly one, but it works wonderfully.