Within my view I create a scrollview with a width of 320 and a height of 70.
Responding to the user touching a button, I expand the scrollview, so it is 380(h) x 320(w) in size.
The code for this is shown below:
CGRect scrollviewFrame = CGRectMake(0, 30, 320, 380);
[scrollView setFrame:scrollviewFrame];
[self layoutScrollImages:YES];
CGSize srect = CGSizeMake([scrollView bounds].size.width, (kNumImages * (kScrollObjHeight + 10)));
[scrollView setContentSize:srect];
The constants mentioned in the above snippet are defined as:
const CGFloat kScrollObjHeight = 80;
const NSUInteger kNumImages = 100;
As I debug this project, I can see that srect is 320 (w) x 8000 (h) in size; however my issue is the scrollable area (where the user can actually touch to scroll the scrollview) remains the same as when it was it’s original size.
I’m obviously missing something, does anyone know what it is?
have created a sample project to illustrate the issue I am having, it is available here: http://dl.dropbox.com/u/9930498/ScrollViewTest.zip
The problem in your sample is you have a very odd structure for loading your views. As such the view you’re adding to the
DetailScrollViewinstance is the root view of the DetailScrollView.xib, not the scrollview itself, which I believe is what you were expecting.Fastest way to fix your problem is to adjust the root view in DetailScrollView.xib to autoresize width and height.