Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7172011
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 28, 20262026-05-28T15:31:41+00:00 2026-05-28T15:31:41+00:00

XNA contains a BoundingFrustum class which defines a frustum and facilitates collisions with Rays

  • 0

XNA contains a BoundingFrustum class which defines a frustum and facilitates collisions with Rays and other objects. However, the Frustum can only be constructed with a Matrix. I have a certain object which is created in a frustum shape using 8 vertices; what kind of Matrix should I create from these vertices in order to create a Frustum to represent it?

The object in question is a chunk of a sphere– 4 points on the sphere’s surface in the form of a square, extending downward into the origin of the sphere.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-28T15:31:42+00:00Added an answer on May 28, 2026 at 3:31 pm

    Thanks to Nic’s inspiration and the help of a friend, I was able to write this class which represents a region defined by 8 points which has flat sides, such as a frustum or cube.

    Here is the class.

    It’s important to note that, when passing in the constructor parameters, you choose a vantage point from which to view your region and stick with it.

    Hope this helps anyone else who may run into this (obscure) problem to solve.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have XNA game and it contains these classes public partial class Bird :
I have a class GameServices which contains an instance of the class GameStates. The
XNA doesn't have any methods which support circle drawing. Normally when I had to
In XNA, how can I achieve the same effect of applying a System.Drawing.Imaging.ColorMatrix? The
I have created a simple XNA Windows Class Library with XNA 4.0 called NivekGameEngine.
I am using XNA to build a project where I can draw graffiti on
I have a module written using XNA which polls the GamePad and the Keyboard
In XNA application I can load some textures: Texture2D texture = Content.Load<Texture2D>(myTexture); Can I
May be anybody know XNA 2D physic engine with objects looks like objects from
I have both XNA 3.1 and 4.0 installed on my system. I can choose

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.