Yes, I know the wording is hard to understand, but this is something that bugs me a lot. On a recent project, I have a function that recurses, and there are a number of conditions that would cause it to stop recursing (at the moment three). Which of the situations would be optional? (I.E. best performance or easiest maintenance).
1) Conditional return:
void myRecursingFunction (int i, int j){
if (conditionThatWouldStopRecursing) return;
if (anotherConditionThatWouldStopRecursing) return;
if (thirdConditionThatWouldStopRecursing) return;
doSomeCodeHere();
myRecursingFunction(i + 1, j);
myRecursingFunction(i, j + 1);
}
2) Wrap the whole thing in an if statement
void myRecursingFunction (int i, int j){
if (
!conditionThatWouldStopRecursing &&
!anotherConditionThatWouldStopRecursing &&
!thirdConditionThatWouldStopRecursing
){
doSomeCodeHere();
myRecursingFunction(i + 1, j);
myRecursingFunction(i, j + 1);
}
}
3) You’re doing it wrong noob, no sane algorithm would ever use recursion.
Both of those approaches should result in the same IL code behind the scenes since they are equivalent boolean expressions. Note that each termination condition will be evaluated in the order you write it (since the compiler can’t tell which is most likely), so you will want to put the most common termination condition first.
Even though structured programming dictates the second approach is better, personally I prefer to code return conditions as a separate block at the top of the recursive method. I find that easier to read and follow (though I am not a fan of returns in random areas of the method body).