Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 838405
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 15, 20262026-05-15T05:18:00+00:00 2026-05-15T05:18:00+00:00

You often see that a new game will be released on Xbox 360, PS3

  • 0

You often see that a new game will be released on Xbox 360, PS3 and Windows PC.

How do gaming companies do this? Is it a common source code compiled using different compilers? Are different source codes actually required?

There’s an example of this phenomenon described in this news article.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-15T05:18:01+00:00Added an answer on May 15, 2026 at 5:18 am

    Generally speaking, the vast majority of multiplatform “triple-A” titles are implemented on top of an engine such as Unreal, Source, or other smaller engines. Each of these engines is custom-implemented and optimized for each platforms and may use a lower-level API such as DirectX/OpenGL which in turn uses the console. Each of these engines also has plug-ins for platform specific stuff (e.g., motion controls) that interact with the official drivers or APIs of the hardware.

    Many of these engines support their own scripting languages or hooks for many things, so it is write once.

    For example, take a look at the unreal engine:
    http://www.unrealtechnology.com/technology.php

    Most of the biggest engines, like Unreal are so flexible and robust that they allow developers to write all kinds of games. For instance, the Unreal engine was used not only for shooters, but also for shooter-RPGs like Mass Effect.

    Remember that most of the manpower in making games is devoted to graphics, set designers, audio design, level design, etc., and there are custom editors for all of that. Many of the set pieces are usually programmed via scripting languages. Only a small portion of folks in gaming companies actually write code in low-level languages like C.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I see this often in the build scripts of projects that use autotools (autoconf,
I often see something like that: something.property|escape something is an object, property is it's
I quite often see on the Internet various complaints that other peoples examples of
I use MVVM architecture to decouple my application. That is, you often see something
I often see code like that which is shown here , ie where an
I have an example of some code that I see often in websites that
After publishing a new build of my ASP.NET MVC web application, I often see
I often see code like: Iterator i = list.iterator(); while(i.hasNext()) { ... } but
You often see, on sites like The Daily WTF , examples of overengineered code
Do you often see in API documentation (as in 'javadoc of public functions' for

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.