Can someone shed some light on how Unity automatically does dependency graph resolution? I am not looking for the code of the algorithm, but just a simple explanation, and maybe some sort of example or analogy.
Can someone shed some light on how Unity automatically does dependency graph resolution? I
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Unity is an extensible library, so how it does its dependency resolution can be customized and changed. The default build plans however look like the following:
The build up of an object can be thought of in multiple stages. This MSDN link nicely sums up the various stages and what is performed by default at each stage: UnityBuildStage