Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7309167
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 29, 20262026-05-29T00:04:02+00:00 2026-05-29T00:04:02+00:00

Can someone shed some light on how Unity automatically does dependency graph resolution? I

  • 0

Can someone shed some light on how Unity automatically does dependency graph resolution? I am not looking for the code of the algorithm, but just a simple explanation, and maybe some sort of example or analogy.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-29T00:04:04+00:00Added an answer on May 29, 2026 at 12:04 am

    Unity is an extensible library, so how it does its dependency resolution can be customized and changed. The default build plans however look like the following:

    1. Start build up on the type requested
    2. Look for the longest constructor on the type
    3. Go to (1.) for each constructor parameter type
    4. Create instance using resulting objects
    5. Look for all public properties marked with [DependencyAttribute]
    6. Go to (1.) for each property type
    7. Set property values to resulting objects
    8. Return created object

    The build up of an object can be thought of in multiple stages. This MSDN link nicely sums up the various stages and what is performed by default at each stage: UnityBuildStage

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Can someone shed some light on this issue? The expected result does NOT appear
Can someone please shed some light on how I would get this to work:
Hoping someone can shed some light on this: Do lookup tables need their own
I'm hoping someone can shed some light on this for me: What are the
I am hoping someone can shed some light on this issue for me... I
I wonder if someone can help shed some light on this: I drop a
I hope someone out there can shed some light on the topic of creating
Can someone shed some light on how searching is done on web-sites like del.icio.us?
This question is really just out of curiosity. Can someone shed some light onto
Rather than try to reinvent the wheel, I'm hoping someone can shed some light

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.