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Home/ Questions/Q 8389765
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Editorial Team
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Editorial Team
Asked: June 9, 20262026-06-09T18:48:40+00:00 2026-06-09T18:48:40+00:00

Consider this: class FluffyThing { public: FluffyThing() { m_pMyFur = new Fur; } virtual

  • 0

Consider this:

class FluffyThing
{
public:
  FluffyThing()
  {
    m_pMyFur = new Fur;
  }
  virtual ~FluffyThing();

protected:
  Fur * m_pMyFur;
};

class ClawedFluffyThing : public FluffyThing
{
public:
  ClawedFluffyThing()
    : FluffyThing()
  {
    m_pMyClaws = new Claws;
  }
  virtual ~ClawedFluffyThing();

protected:
  Claws * m_pMyClaws;
};

class ScaryFluffyThing : public ClawedFluffyThing
{
public:
  ScaryFluffyThing()
    : ClawedFluffyThing()
  {
    m_pMyTeeth = new Teeth;
    m_pMyCollar = new SpikedCollar;
  }
  virtual ~ScaryFluffyThing();

protected:
  Teeth * m_pMyTeeth;
  SpikedCollar * m_pMyCollar;
};

Hopefully there are not too many mistakes in that – I think you get the idea. The essential point is there are 3 class with an IS-A relationship between them, and each class also HAS-A attribute or two that is going to require some cleanup when it comes to destruction time. If I had not declared the virtual destructors, would the compiler have generated the following for me automatically? Having declared the destructors, and therefore being forced to implement them (assuming the classes are used) is what follows the correct long-hand way to do the destruction?

FluffyThing::~FluffyThing()
{
  delete m_pMyFur;
}

ClawedFluffyThing::~ClawedFluffyThing()
{
  delete m_pMyClaws;
  FluffyThing::~FluffyThing();
}

ScaryFluffyThing::~ScaryFluffyThing()
{
   delete m_pMyTeeth;
   delete m_pMyCollar;
   ClawedFluffyThing::~ClawedFluffyThing();
}

There is bound to be a definitive answer out there already… but I couldn’t lay my hands on it quick enough for my likes.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-09T18:48:42+00:00Added an answer on June 9, 2026 at 6:48 pm

    No. You don’t manually call the destructors of base classes, they are called automatically, in reverse order of inheritance. Other than that, it’s fine.

    FluffyThing::~FluffyThing()
    {
      delete m_pMyFur;
    }
    
    ClawedFluffyThing::~ClawedFluffyThing()
    {
      delete m_pMyClaws;
    } //will call ~FluffyThing
    
    ScaryFluffyThing::~ScaryFluffyThing()
    {
       delete m_pMyTeeth;
       delete m_pMyCollar;
    }  //will call ~ClawedFluffyThing
    

    Of course, you wouldn’t even need the deletes if you used RAII (smart pointers instead of raw pointers).

    If I had not declared the virtual destructors, would the compiler have generated the following for me automatically?

    No. 🙂 virtual destructors are there for correct behaviour in the case you delete a derived class instance through a base class pointer. The following:

    FluffyThing* p = new ScaryFluffyThing;
    delete p;
    

    is legal only if FluffyThing‘s destructor is virtual. Otherwise, it’s undefined behaviour.

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