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Home/ Questions/Q 387697
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T15:41:52+00:00 2026-05-12T15:41:52+00:00

I am currently writing a little game with standard UI controls. It is working

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I am currently writing a little game with standard UI controls.

It is working great so far but what I don’t like is that I am managing the controls in the codebehind file. (C#)

As I am trying to decouple all elements, I would like to have a separate engine / controller which handles all the data management and the logic for my user interface.

Is there a possibility to register the controls with the engine so that I don’t need to pass them down with every method I call?

Currently I am forced to pass the controls every time I call the function..

Thanks in advance!

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  1. Editorial Team
    Editorial Team
    2026-05-12T15:41:53+00:00Added an answer on May 12, 2026 at 3:41 pm

    Will be good if you can elaborate more on your current implementation. From what I can understand, instead of trying to figure out how to ‘register the controls with the engine’, why not try to see if it’s a design issue.

    Perhaps there’s a better way to structure your app/classes/components so that you can decouple logically for better reusability and maintainability?

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