Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6620943
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 25, 20262026-05-25T21:10:23+00:00 2026-05-25T21:10:23+00:00

I am developing a game and chose Happstack for the persistence part. I find

  • 0

I am developing a game and chose Happstack for the persistence part. I find it quite easy to use, i made a quick example for myself to understand it:

getAllObjects :: MonadIO m => m [Thing]
getAllObjects = do
            elems <- query GetObjects           
            return elems
addAnObject :: (MonadIO m) => Thing -> m ()
addAnObject thing = do  update $ AddObject thing
test command = do
                control <- startSystemState macidProxy
                result  <- command
                shutdownSystem control
                return result
checkpoint = do
        control <- startSystemState macidProxy
        createCheckpoint control
        shutdownSystem control

and everytime i ‘test’ it, it create an event.file. then i ‘checkpoint’ and creates a new checkpoint file, it is ok for me, the problem is that the old events files keep growing! i manualy delete everyfile (except last checkpoint and current).
Is there some code im missing from happstack to do the ‘delete old things’?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-25T21:10:23+00:00Added an answer on May 25, 2026 at 9:10 pm

    There is no built-in mechanism for purging old event files. Lemmih has talked about adding such facilities to acid-state at some point in time.

    EDIT: The darcs version of acid-state now has a function ‘createArchive’ to archive old log files that are no longer needed to restore the current state.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I am developing a game which uses sine wave. I made use of the
I'm developing a game and I need to find a way of getting the
I'm developing a small HTML Canvas & JavaScript based game to train myself and
I developing a game using andengine. In J2me game when exit , i made
I have been developing a game and I'm confuse that How can I use
I'm developing a game that basically has its entire terrain made out of AABB
I'm developing a game for Android, and I made it using OpenGL ES 2.0.
Hi i am developing game level editor.Currently I am using win32 with directX.But with
I am developing a game for the web. The map of this game will
I'm developing a game for windows for learning purposes (I'm learning DirectX). I would

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.