I am trying to draw a projectile motion for my app depending on initial angle set by user.As part of my assumptions, I have assumed initial velocity to be 400 pixels/second.But as we know that the accleration due to gravity is in m/s2 , so how do I perform units conversion or do I need to change the assumptions about my unit for velocity.
please suggest me the units for distance also.My assumption is pixels.is this good?
You can do all your calculations in physical units (i.e. meters, seconds) and afterwards scale it to your device screen using this factor. Just incorporate the factor
meter/pixelinto your equations and everything will fit together.