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Home/ Questions/Q 7158369
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T13:03:16+00:00 2026-05-28T13:03:16+00:00

I am using Blender 2.6 to create a model in Quake III format (md3).

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I am using Blender 2.6 to create a model in Quake III format (md3). I have managed to create a UV map and I the texture is mapped correctly in Blender. However, when the model is used in the game, the texture mapping is completely wrong. Do I need to do more than just create the UV map? The md3 file seems to have no texture alignment data.

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  1. Editorial Team
    Editorial Team
    2026-05-28T13:03:17+00:00Added an answer on May 28, 2026 at 1:03 pm

    Now I have found what to do. I needed to add the property “md3shader” to the exported object. Now it seems to work fine.

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