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Home/ Questions/Q 6093285
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T12:32:32+00:00 2026-05-23T12:32:32+00:00

I am using box2d and cocos2d for my jump based game. I need to

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I am using box2d and cocos2d for my jump based game. I need to jump the character on platforms as they come.

Any ideas of how to do it using box2d ?

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  1. Editorial Team
    Editorial Team
    2026-05-23T12:32:32+00:00Added an answer on May 23, 2026 at 12:32 pm

    You try this:

    //OBSTACLE_1:
        {
            CCSprite *sprite = [CCSprite spriteWithFile:@"hungObstacle1_C2H18.png"];
            sprite.position = ccp(1568,704);
            sprite.tag = 4;
            [self addChild:sprite];
    
            //SHAPE :
            {
                b2BodyDef bodyDefinition;
                bodyDefinition.type = b2_dynamicBody;
                bodyDefinition.position.Set(1568/PTM_RATIO, 704/PTM_RATIO);
                bodyDefinition.userData = sprite;
    
                body = world->CreateBody(&bodyDefinition);//body is a b2Body
    
                // Create body shape
                b2PolygonShape bodyShape;
            //row 1, col 1
            int num = 8;
            b2Vec2 verts[] = {
                b2Vec2(14.5f / PTM_RATIO, -27.0f / PTM_RATIO),
                b2Vec2(19.5f / PTM_RATIO, -11.0f / PTM_RATIO),
                b2Vec2(19.5f / PTM_RATIO, 11.0f / PTM_RATIO),
                b2Vec2(16.5f / PTM_RATIO, 24.0f / PTM_RATIO),
                b2Vec2(-14.5f / PTM_RATIO, 24.0f / PTM_RATIO),
                b2Vec2(-19.5f / PTM_RATIO, 16.0f / PTM_RATIO),
                b2Vec2(-19.5f / PTM_RATIO, -13.0f / PTM_RATIO),
                b2Vec2(-12.5f / PTM_RATIO, -26.0f / PTM_RATIO)
            };
            bodyShape.Set(verts, num);
    
                // Create shape definition and add to body
                b2FixtureDef bodyFixtureDefinition;
                bodyFixtureDefinition.shape = &bodyShape;
                bodyFixtureDefinition.density = 5000.0f;
                bodyFixtureDefinition.friction = 1.0f;
                bodyFixtureDefinition.restitution = 1.0f;//*        
                fixture=body->CreateFixture(&bodyFixtureDefinition);            
            }           
        }
    

    *NOTE:by setting restitution to 1 body will keep jumping all the time just need little force

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