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Home/ Questions/Q 6635915
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T23:07:01+00:00 2026-05-25T23:07:01+00:00

I am using libgdx and I am loading all my textures as shown below,

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I am using libgdx and I am loading all my textures as shown below,

Texture objTexture=new Texture(Gdx.files.internal("imagename"));

This code was inside my ApplicationListener. But, I want to load all my images at the start of my game. I don’t want to load them inside of ApplicationListener. I have tried accessing texture object outside the scope of OpenGL and failed. Can anyone suggest me on this?

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  1. Editorial Team
    Editorial Team
    2026-05-25T23:07:02+00:00Added an answer on May 25, 2026 at 11:07 pm

    I think that the soonest you can load those textures (it involves uploading them into the VRAM, so I guess that the Graphics module has to be initialized and all the GL stuff done) is in the create function of the ApplicationListener.

    Also, you may consider using the new AssetManager to manage your resources. Or write a simpler asset manager.

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