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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T03:06:46+00:00 2026-05-25T03:06:46+00:00

I am working on a board game for android using opengl es 1.0. The

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I am working on a board game for android using opengl es 1.0. The game board is a polygon an there are two transformations: scale (zoom) and translate. Now I need the vertex coordinates after the transformation. I managed to get the model view matrix and the projection matrix and now I’m stuck, how do I use this data to get the new coordinates from my old vertex coordinates.

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  1. Editorial Team
    Editorial Team
    2026-05-25T03:06:47+00:00Added an answer on May 25, 2026 at 3:06 am

    new vertex coordinate = projection matrix * modelview matrix * old vertex coordinate

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