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Editorial Team
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Editorial Team
Asked: June 10, 20262026-06-10T04:59:33+00:00 2026-06-10T04:59:33+00:00

I created a Blender 3D model, exported the Blender project as .obj format. While

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I created a Blender 3D model, exported the Blender project as .obj format. While exporting I made sure that I selected include Normals, Keep vertex order. This project contains a sphere which was UV unwrapped with a JPG file.

I got two files, 1) .obj file and .mtl file. I changed them to _mtl and _obj files.

Please find the content of mtl file below

     # Blender MTL File: 'Earth.blend'
     # Material Count: 1
     newmtl earth_test.jpg
     Ns 96.078431
     Ka 0.000000 0.000000 0.000000
     Kd 0.640000 0.640000 0.640000
     Ks 0.500000 0.500000 0.500000
     Ni 1.000000
     d 1.000000
     illum 2
     map_Kd test.jpg

I made sure that there are no spaces in _mtl files. test.jpg file is present in res/drawable folder. I also kept earth_test.jpg file in res/drawable folder.

I loaded the obj file using the following code.

scene.lights().add(new Light());

IParser parser = Parser.createParser(Parser.Type.OBJ,
        getResources(), "com.geeks.begining:raw/earth_obj", true);
parser.parse();

objModel = parser.getParsedObject();

objModel.scale().x = objModel.scale().y = objModel.scale().z = .8f;
scene.addChild(objModel);

Still when the app is loaded texture is missing. Only a sphere is displayed. It looked like the image in Blender in Solid view.

Am I still missing something? Please help

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  1. Editorial Team
    Editorial Team
    2026-06-10T04:59:34+00:00Added an answer on June 10, 2026 at 4:59 am

    I found what is the problem. My Texture image was a bit lesser in size I changed the size and now it worked 🙂

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