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Home/ Questions/Q 8155539
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Editorial Team
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Editorial Team
Asked: June 6, 20262026-06-06T16:41:54+00:00 2026-06-06T16:41:54+00:00

I currently have this code: PACKETS = {}; function AddPacket(data) local id = data.ID;

  • 0

I currently have this code:

PACKETS = {};

function AddPacket(data)
    local id = data.ID;
    PACKETS[id] = {
    data.IP,
    data.PORT,
    data.PACKET,
    data.SOURCEIP,
    data.SOURCEPORT,
    data.PPMS};
end

function RemovePacket(id)
    PACKETS[id] = nil;
end

function LoopedThread()
    for k,v in pairs(PACKETS) do
        for i=1, v.PPMS do
            SendPacket(v.IP, v.PORT, v.PACKET, v.SOURCEIP, v.SOURCEPORT);
        end
    end
    Sleep(1);
end

This was done in lua as an example, however I’m needing this done in C++. I’m a little confused as I cant get it to work when trying to make it, if someone could help me out or even get me started, thanks.

I already have the sockets coded.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-06T16:41:55+00:00Added an answer on June 6, 2026 at 4:41 pm

    Are you at all familiar with the Standard Template Library in C++? It probably has a bunch of container types that might help you accomplish what you’re trying.

    To me, it looks like what you’re doing would be accomplished by implementing a “Packet” struct or class that contained member variables “IP”, “PORT”, and so on.

    Then if you wanted to store them and access them by their ID, you could create an stl::map that maps from the ID numbers to the Packets.

    Or, as is common with packets, you might eventually want to store them in a first-in, first-out manner, which can be done with a stl::queue. With the queue they come out in the same order you put them in, so if you queue up packets 1, 2, and 3 and later go to access two of them, you will get packets 1 and 2 in that order, and 3 will still be left for later.

    My C++ is pretty rusty, but I’m thinking of something like this:

    struct Packet {
        char* ip;
        short port;
        // ... etc ...
    }
    
    stl::queue<Packet> packet_buffer;
    
    void AddPacket(const Packet& packet_in) {
        packet_buffer.push(packet_in);
    }
    
    void RemoveLastPacket() {
        packet_buffer.pop();
    }
    
    void LoopedThread() {
        while (!packet_buffer.empty()) {
            SendPacket(packet_buffer.front());
            RemoveLastPacket();
        }
    }
    

    You could do something similar with a map, but it would be slower and less efficient. Unless you really need to look up a particular packet based on its ID, I would stick with a queue, which can be staggeringly fast.

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