I have a multi-threaded application that I’m debugging inside the IDE (Visual Studio 2008, Win7-64, C++).
For “debugging” purposes, I “pretend” that I always have a single processor (the program detects the number of local processors), but the program design establishes a minimum of two threads (e.g., the “main thread” which handles GUI and event traffic, and a second “processing” thread where work is moved off of the “main thread”). (In a “production” build there would be a single main thread, and one-or-more “processing” threads depending on the number of detected processors.)
ISSUE: Breakpoints in the code (within the IDE) sometimes are triggered, and sometimes not. Re-running the program may “catch” on a break point where the previous run it did not “catch” (no source code changes or rebuild is performed to see this change-in-breakpoint-catch-behavior, the program execution path is identical).
(I mostly only care about triggering breakpoints in the non-GUI/non-main-thread, but I assume that should not matter.)
QUESTION: Is there a way to make these break points catch more “reliably”? (What influences whether a break point “catches” or not?)
I’m aware of, and NOT concerned with the following:
- Source is out-of-sync with latest linked executable
- Build is not “debug” (no debug symbols available)
- “Clean build” is needed (debug artifacts out-of-date)
- “Step Over/Into” may not work properly when another thread “breaks”
during that first thread’s stepping operation
On web searches, there was a mention of possibly setting the compiler setting to “x86” and not “Any Processor” to catch breakpoints, not sure why that might matter … ?
Finally, yes, of course, all logic “should” be tested in a single-threaded application (e.g., re-factor to ensure deterministic single-threaded execution for unit and regression tests). However, for the current testing, I need to be in the “real” application (think “integration testing” or “systems integration”).
Normally breaking is extremely reliable. Here are some things to try: