Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 9248381
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 18, 20262026-06-18T09:55:59+00:00 2026-06-18T09:55:59+00:00

I have a scene that I’d like to reuse, rendering the scene in two

  • 0

I have a scene that I’d like to reuse, rendering the scene in two divs with a different camera angle for each div.

This link says a scene cannot be shared between multiple renderers, and suggests using multiple viewports with a single renderer. How can I assign multiple cameras to a renderer, and then get the DOM element that each is displayed in?

Thanks

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-18T09:56:01+00:00Added an answer on June 18, 2026 at 9:56 am

    You want to do it exactly as in this three.js example:

    https://threejs.org/examples/webgl_multiple_views.html

    This uses multiple viewports, not multiple divs. It really is the best way.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

i am using AndEngine. I have a scene that i would like to reuse
I have a huge crazy scene in my story board that has 36 different
I have a scene, called testScene, it works like this: @interface testScene : myScene
I have a scene that stores vertices in 3D space. What i would like
I have this question in mind: I need to make a scene that looks
I have two canvas's in a Grid, full scene images that I want to
I have a Menu Scene that I would like to be Portrait Only, then
I have a helloworld scene that I would like to add a subview to.
In OpenGL, I have a static camera and a scene that only needs to
I have an ImageView on my scene that I would like to set the

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.