Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6895103
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 27, 20262026-05-27T06:51:58+00:00 2026-05-27T06:51:58+00:00

I have created a Vertex Buffer Object containing only vertices for triangles, for drawing

  • 0

I have created a Vertex Buffer Object containing only vertices for triangles, for drawing with the GL_TRIANGLES option. My VBO has no color information because I change the color every frame.

Now I’m trying to draw individual triangles in a loop after setting the default vertex color like this in every iteration:

glColor4f(red, green, blue, 1);

But I’m not sure how to perform the actual drawing.

Must I use glDrawArrays if I want to pick one or two triangles out of the VBO to draw them with a specific color, or must I use glDrawElements?

Is there a more efficient way to set the color for each triangle in the VBO and then draw it? Or is it fine to call glColor44 and glDrawArrays in a loop for every frame?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-27T06:51:58+00:00Added an answer on May 27, 2026 at 6:51 am

    First of all, I would rather suggest to ignore the slightly higher memory cost and just store a color with each vertex inside the VBO and therefore just duplicate the triangle’s color for each of the triangle’s vertices (you cannot set per-triangle colors). This will most probably be much more efficient than drawing single triangles in a loop. Keep in mind that the advantage of VBOs is not only their possible GPU storage, but also the fact that you don’t need driver calls for each and every triangle or even vertex. So just duplicate your per-triangle colors into per-vertex colors and draw everything with a single call to glDrawArrays (glDrawElements won’t buy you much if you need to duplicate almost every vertex anyway, which makes indices just useless).

    Said that, you can of course draw individual triangles with glDrawArrays, that’s what the first and count parameters are for. So if you have a VBO containing the 9 vertices of 3 triangles, just call

    glDrawArrays(GL_TRIANGLES, 3, 3);
    

    to draw only the 2nd triangle. That easy. And likewise can you use the count and offset parameters of glDrawElements to select a particular part of the index array to draw.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have created a UserControl that has a ListView in it. The ListView is
I have a vertex shader that transforms vertices to create a fisheye affect. Is
I have a structure called vertex and I created some pointers to them. What
How do you apply textures to a vertex buffer object in Android? ANSWER: The
Have created a c++ implementation of the Hough transform for detecting lines in images.
I have created a template for Visual Studio 2008 and it currently shows up
I have created a custom dialog for Visual Studio Setup Project using the steps
I have created a PHP-script to update a web server that is live inside
I have created a C# class file by using a XSD-file as an input.
I have created a few small flash widgets that stream .mp3 audio from an

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.