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Home/ Questions/Q 8604347
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Editorial Team
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Editorial Team
Asked: June 12, 20262026-06-12T02:32:58+00:00 2026-06-12T02:32:58+00:00

I have small piece of code boost::asio::ip::tcp::no_delay option(true); boost::asio::ip::tcp::socket* sock = new boost::asio::ip::tcp::socket(ios); sock->set_option(option);

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I have small piece of code

boost::asio::ip::tcp::no_delay option(true);
boost::asio::ip::tcp::socket* sock = new boost::asio::ip::tcp::socket(ios);
sock->set_option(option);
_session_acceptor.async_accept(*sock, 
                boost::bind(&server::playerAccept, this, sock, boost::asio::placeholders::error));

If i call set_option on socket before accepting server dont accept any connections. But if i call set_option after connections are accepted. Is there any magic?

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  1. Editorial Team
    Editorial Team
    2026-06-12T02:33:00+00:00Added an answer on June 12, 2026 at 2:33 am

    You should call set_option on acceptor, not socket. Example from my project:

     Listener::Listener(int port)
                : acceptor(io, ip::tcp::endpoint(ip::tcp::v4(), port))
                , socket(io) {
        boost::asio::ip::tcp::no_delay opt_nodelay(true);
        acceptor.set_option(opt_nodelay);
        start_accept();
    
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