I know GLUT’s quadrics, I used it in a few programs when I was in school. Now I’m working on a real world application and I find myself in need of drawing some geometric primitives (cubes, spheres, cylinders), but now I also know that GLUT is a no longer supported and it’s last update was in like 2005. So I’m wondering if there’s anything other than GLUT’s quadrics to draw such geometric shapes. I’m asking if there’s anything made before I go ahead and start making my own from vertices arrays.
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While GLUT has not been maintained, FreeGLUT has. There are still several alternatives though.
GLFW is a cross-platform windowing system which is easy to get up and running, and also provides the programmer with control of the main application loop.
SFML has support for many languages and also integration capabilities with other windowing schemes, in addition to being cross-platform.
Finally, Qt is another, popular, cross-platform windowing framework.