I use std::stringstream extensively to construct strings and error messages in my application. The stringstreams are usually very short life automatic variables.
Will such usage cause heap reallocation for every variable? Should I switch from temporary to class-member stringstream variable?
In latter case, how can I reserve stringstream buffer? (Should I initialize it with a large enough string or is there a more elegant method?)
Have you profiled your execution, and found them to be a source of slow down?
Consider their usage. Are they mostly for error messages outside the normal flow of your code?
As far as reserving space…
Some implementations probably reserve a small buffer before any allocation takes place for the stringstream. Many implementations of std::string do this.
Another option might be (untested!)
You might find some more ideas in this gamedev thread.
edit:
Mucking around with the stringstream’s rdbuf might also be a solution. This approach is probably Very Easy To Get Wrong though, so please be sure it’s absolutely necessary. Definitely not elegant or concise.