Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6826613
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 26, 20262026-05-26T22:10:06+00:00 2026-05-26T22:10:06+00:00

If I have a void* to some chunk of free memory and I know

  • 0

If I have a void* to some chunk of free memory and I know there is at least sizeof(T) available, is there any way to create an object of type T in that location in memory?

I was just going to create a T object on the stack and memcpy it over, but it seems like there must be a more elegant way to do it?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-26T22:10:07+00:00Added an answer on May 26, 2026 at 10:10 pm

    Use placement new for it:

    #include <new>
    
    void *space;
    new(space) T();
    

    Remember to delete it before you free the memory:

    ((T*)space)->~T();
    

    Do not create object on stack and memcpy it over, its not safe, what if the object has its address stored in a member or a member of a member?

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have some records inside an ObservableCollection. void proxy_AddPayNowOrderCompleted(object sender, AddPayNowOrderCompletedEventArgs e) { listBox1.ItemsSource
I have an event fired when some button is being clicked private void set_Opacity(object
I have a method (let's call it run): - (void)run { // Do some
I have some code static void Main(string[] args) { int j = 0; for
So i have some code like this: void foo (int, int); void bar (
I have some problem with reading from sqlite3 database. -(void) readMessengesFromDatabase { sqlite3 *database;
Suppose I have a class that processes some data: class SomeClass { public: void
I have the following code: Some functions: A::A(int i_a) {cout<<int Ctor\n;} //conversion constructor void
I'm looking for a better way to this. I have a chunk of code
I know there are some solutions out there for saving and loading images on

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.