In DirectX 9, we can use the D3DXCreateTeapot function to create a teapot mesh for render, but, it seems D3D 11 has no such function, is there any library or function in D3D11 that can draw a teapot? We usually need a common 3D model to perform some graphics effects and teapot is always the default one.
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DirectX 11 doesn’t provide common geometry anymore.
You can look at this project, which has common geometric primitives (including teapot) and some other bits:
http://directxtk.codeplex.com/