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Home/ Questions/Q 8680135
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Editorial Team
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Editorial Team
Asked: June 12, 20262026-06-12T21:10:06+00:00 2026-06-12T21:10:06+00:00

In DirectX 9, we can use the D3DXCreateTeapot function to create a teapot mesh

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In DirectX 9, we can use the D3DXCreateTeapot function to create a teapot mesh for render, but, it seems D3D 11 has no such function, is there any library or function in D3D11 that can draw a teapot? We usually need a common 3D model to perform some graphics effects and teapot is always the default one.

Utah teapot

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  1. Editorial Team
    Editorial Team
    2026-06-12T21:10:07+00:00Added an answer on June 12, 2026 at 9:10 pm

    DirectX 11 doesn’t provide common geometry anymore.

    You can look at this project, which has common geometric primitives (including teapot) and some other bits:

    http://directxtk.codeplex.com/

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