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Home/ Questions/Q 6202287
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T04:42:25+00:00 2026-05-24T04:42:25+00:00

In my code I have a struct named bead . and I have a

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In my code I have a struct named bead. and I have a vector which is defined as

vector< vector< vector <vector <bead*> > > > boxes

Sometimes, I need to make some changes to the boxes and I might need to revert those changes.

What happen if I do the following:

vector< vector <vector <vector <bead*> > > > nBoxes;
nBoxes = boxes;
....
//some code that resizes the forth nest in nBoxes and create new content
....
boxes = nBoxes;

Will the data in boxes be changed through changes applied to nBoxes?

here is the definition of bead:

struct bead{
  particle mainPart;
  int charge;
  int type;
  double rho;
  double nextRho;
  int LID;
  double U;
  double nextU;
  bool touch;
};

which requires the definition of particle

struct particle{
  vec pos;
  vec oldPos;
  vec vel;
  vec oldVel;
  vec F;
  vec oldF;
};

vec is a class that hold a velarray parameters along with bunch of functions to manipulate it.

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  1. Editorial Team
    Editorial Team
    2026-05-24T04:42:26+00:00Added an answer on May 24, 2026 at 4:42 am

    I think that you meant

    boxes = nBoxes;
    

    in the end.

    operator = of vector copies the contents of the vector. That is, in your case it copies the pointers to bead. The bead objects themselves aren’t deep-copied.

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